Senior Production
Post II
This week has been interesting in the world of unreal. The first step I needed to take moving forward with my team and our choice of using Unreal Engine 4 for our games is to learn it. Having never used it before (besides some basic tinkering previously), it was a daunting task. It still is to be frank. I knew there was going to be another learning curve, one that is a little more menacing than the one I usually need to deal with. Nevertheless, i’ve been pushing forward at a slow and steady pace, quickly gaining momentum.
Most of my hours outside of our weekly meeting schedule have been focused on using a tutorial to help guide me through some basics before I spread my wings and fly through uncharted skies. The tutorial series can be found on youtube (here) and is provided by Epic (go them!). While it does a few things i’m not particularly found of such as blue prints to do code, i’ve taken it as an extra challenge to figure out how I might setup things to do the same task but purely in C++. A bit more complicated at first when I didn’t have a clue what I was doing, but this has proved to be a very helpful challenge and continues to push me forward at an ever increasing rate.
My progress so far has been minimal though. It’s to be expected and as a result, this post will be short, but at the very least, there has been progress. Speaking of progress, it wouldn’t be official without a screenshot to go with it!
The player can move and turn their character using either a controller or the keyboard. The enemy has very very very very basic AI which just follows the player and their classes are setup for the next part which involves some shooting and killing. Looking forward, I am anxious to get through the important parts of this tutorial so I can start looking towards the creation of our game’s prototype.
TL;DR
- Twin Stick Shooter Tutorial
- Some progress learning UE4 (slow but steady)
- Can’t wait to program Balls Balls Revolution