Slowdown

Senior Production

Post XVIII


This week’s post will be short and uneventful but i’ll give a quick status update. After a long, crazy week with the Montreal Game Festival, we have slowed down a bunch and priorities have shifted. This week hasn’t had a large amount of progress on the programmer side due to an upcoming due date for an assignment in another class which every programmer is currently worrying about and scrambling to finish. This isn’t to say nothing has been done though.

This week we got a lot of small features in such as a new Light Actor system which will allow the designers to place lights in the level (our special actor for this) and it will already come with useful features such as a mesh, the light, direct integration into the circuit system and so forth. It will make the process of creating the updated level 1 a bit easier in terms of setting up the lighting system. Item Dispensers have also seen a slight upgrade and they can now have set quantities available to be dispensed. They can also be destroyed upon running out which is a useful feature. This makes it more robust and can now be used as a general purpose dispenser in levels, without having to create a new blueprint explicitly for each item pickup. The monster has also had some slight upgrades visually and is now less smoky and more bug like (think bees).

Our group has also focused this week on meeting the Greenlight requirements. This is something specifically for the class which is required and is more or less a bunch of documents. It happened to work out nicely for the programmers as this meant we didn’t need to implement a lot this week, allowing us to focus our energy to the other 3 programming classes we have.

This is all I have to talk about this week. Hopefully this next week i’ll be able to show off a new system currently in the works which involves the breaker box.

TL;DR:

  • Not a lot of programmer features added this week
  • We are doing the Greenlight stuff
  • New Breaker Box system coming soon

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